Goblin "Gnight" Garuru
Game Information
Developer
Sleepy Mog StudioVersion
v0.31 Beta
Engine
RPGM
Release Date
Jun 4, 2026
Last Update
Jun 4, 2026
Censorship
Uncensored
Overview
Goblin "Gnight" Garuru is a roguelite card-battler with adult content for players who enjoy tower-climb runs and turn-based strategy over slow-burn stories. The tone is playful and a little pulpy, closer to a dungeon crawl than a drama.
Story
Garuru is a goblin girl who stumbles onto an old battlefield and becomes fixated on the sight of a fallen hero. Rather than settle for the raiding and pillaging expected of her tribe, she sets out to become something no goblin has ever been: a knight.
Gameplay
Each run sends Garuru up a 100-floor tower that reshuffles its layout and dangers every time. Players build a deck of cards, fight enemies in turn-based battles, and collect "seed" to unlock permanent upgrades between attempts. Losing a run isn't the end, since every climb offers different fights, different draws, and different encounters along the way.
Features
- Turn-based card combat with mechanics like Block, Combo, and Momentum layered into the deck-building
- Mix of 2D and 3D animated art across floors and encounters
- Futa, furry, and monster-themed adult content woven into the tower's cast
- Persistent upgrade system that carries progress across otherwise randomized runs
Installation
1. Extract and run. For android: Open index.html
Changelog
v0.3
- Added new floors: the Sacred, Profane and Eldritch sisters.
- Added a new card: Embers.
- Reworked the randomness of certain floors.
- Reworked the way states like poison, blind and bleed work.
- Reworked some of the enemy skills.
Added new card mechanics to existing cards:
- Block, Combo, Momentum, Backlash, Echo, Finale.
- Increased some abilty check difficulties.
- Removed some stats increase from some floors.
- Rebalanced some stats and cards from initial
- FINALLY Fixed a game-breaking bug that would cause the player to be stuck when losing.
- Fixed some minor bugs and grammar.
v0.2
- Added new floors: the Library, the Meadows, the Beach, the Underground Passage.
- Added a new card: Divine Blessing.
- Added 2 new enemies: the Zombie and the Living Tome.
- Added new animations for the new enemies.
- Added a new animation in the Alleways floor.
- Added a new animation in the Library floor.
- Added a new animation in the Beach floor.
- Reworked the Maze and the Alleways.
- Replaced all the AI art in the game (backgrounds and werewolf).
- Reworked the interaction with the aberrant children in the Alleways.
- Fixed a game-breaking bug that would cause the player to be stuck when losing.
- Fixed some minor bugs and grammar.
- And some more new stuff!