Lecherous Village
Game Information
Developer
GameBearVersion
v0.3.85
Engine
Unreal Engine
Release Date
Jul 24, 2026
Last Update
Jul 24, 2026
Censorship
Uncensored
Overview
Lecherous Village is a roguelite autobattler for players who like fantasy settings mixed with adult content. The tone leans playful, pairing tactical battles with lighter temptation-driven detours.
Story
Lynn sets out to restore a small village that has fallen into disrepair. Her journey brings her into contact with monster girls and other figures along the way, each encounter carrying its own mix of danger and distraction.
Gameplay
Players guide Lynn through battles that follow roguelite autobattler rules, building up her capabilities as she progresses through runs. Between fights, exploration of the village and its surroundings leads to encounters with the monster girls and creatures that populate the world, some of which turn into the game's adult content. Progress mixes combat outcomes with these encounters, so choices in one affect how the other unfolds.
Features
- 3D rendered art style throughout
- Monster girl designs spanning multiple creature types
- Animated scenes tied to specific encounters
- RPG-style progression layered onto the autobattler combat
Installation
1. Extract to the desired folder and run.
Changelog
v0.3.85
- ♥ New Content – 4 New Scenes
- In the guildhall – Amber + Lynn – 1 new scene;
- In the Smithy – Lynn + Keira – 1 new scene;
- Village Patrol – Lynn + Borus – 1 new scene;
- Inside the Witch's Hut – Xel + Ravena – 1 new scene.
- ✨ Content Changes
- Helping Hand – James + Lynn – Text rewrite for the first scene in the event; animation update for the first scene; animation update for the third scene;
- In the Smithy – Lynn + Keira – One new animation added to the second scene.
- ️ Technical
- Adventure Map – updated logic for combat event distribution to make path selection more meaningful;
- Adventure Map UI – added tooltip to support the change above and give a hint on the enemy classes;
- Dialogue & Event UIs – updated UI slightly to make the usage of Space key for continuing and text skipping more obvious;
- Removed pre-combat screen – this screen looked like an unnecessary click on the way to combat and was removed as part of future changes.
- ⚔ Gameplay
- Combat Narrative – added dialogue lines to plot-related scenes
- Enemy Waves – added the feature of enemy parties having several waves; currently for plot-related fights only
v0.3.80.1
- N/A